Smackdown 5 Press Release

Here is THQ's official Press release for Smackdown! Here Comes The Pain. It was released on 2nd July 2003 at the Sports Café, London. It was re-written just for you! Enjoy...

Embracing 5 Key long term franchise objectives:

1. The Fun Factor
2. Depth without complexity
3. Organic Gameplay
4. Emotional Investment
5. Presentation

You are asking…we are listening:
- Graphics need an overhaul.
- The was no strategy to gameplay.
- Limited number of moves being seen.
- Superstars all feel the same.
- Superstars do not react realistically to moves.
- Original storylines wanted.
- A clear path through the story (title shots and wandering around.)
- Superstar voiceover.
- New modes.

So what are we doing to address these issues?

Game Features

New grappling-based gameplay system:
- 4 different types of grapple with a corresponding move set tailored to that specific grapple (power move set, submission move set, quick move set and signiture move set).
- 4 available moves out of each grapple based on superstar’s real life move sets.
- New 2 button countering system.
- Ability to drag superstars around the mat before putting a move on them.
- Deeper Gameplay experience, more move sets and more strategy.

Differentiated Superstar abilities:
- Who you pick truly matters…Superstar’s will each have unique strengths and weaknesses based on speed, power, strength and technical abilities.
- Weight detection…no more picking up Big Show with Spike Dudley!

A new submission system including location specific damage.
- Work your opponents body parts to make them less powerful, more fatigued and in the end…make them submit.
- New ‘tug-of-war’ battling system interface. See your opponent desperately try to get to the ropes as you apply even more pressure.

Animation Overhaul.
- Feel the pain of each move. A new reaction system so your superstars really sell to the moves put on them.
- See all the new moves available to your disposal to inflict pain on your opponent.

Graphics…so real you can touch them.
- A complete overhaul of the graphics engine. Each superstar will now look exactly like their real life counterpart.
- 3D Crowd.
- Blood.

Season Mode.
- Full character development…take your superstar from the bottom to the top, building up each of their core 5 attributes throughout.
- New original storylines.
- New money earning system with a whole new shop zone filled with compelling unlockables.
- Previously mentioned key problems with season mode addressed.

Overall Presentation Refinements.
- Redesign of sound, camera angles and special effects will put you right in the action with a cinematic experience.
- Superstar Voiceover.

New game modes and match types.
- Bra and Panty match… a whole new experience.
- The elimination chamber has arrived.
- First Blood match.
- New fully interactive backstage environments take the action outside the ring to unparalleled situations.

Updated Roster.
- Over 60 superstars including all the top talent.
- They are coming back…for the first time in the WWE series of video games…LEGENDS!

Conclusion:
We do not simply intend to improve Smackdown… we will redefine it. Each and every area of the game is seeing a complete overhaul based on press and consumer feedback.

Smackdown Here Comes the Pain…the new benchmark for wrestling games.

- THQ

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